wand of magic missile 5e. Yes. wand of magic missile 5e

 
 Yeswand of magic missile 5e  All points seem to lead that "seeing" an object is having a direct visual on it

Wand of Fear. ). I'd actually be fine with a house rule that could allow a monk to deflect ranged spell attacks like fire bolt - especially for a Four Elements monk. Actually not. For 1 charge, you cast the 1st-level version of the spell. While holding it, you can use an action to. You won't be able to take full advantage of this until level 19, but it could be useful. It regains 4d6 + 2 expended charges daily at dawn. A dart deals 1d4+1 force damage to its target. I got these numbers by averaging 3. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. For 1 charge, you cast the 3rd-level version of the spell. The darts all strike simultaneously and you can direct them to hit one creature or several. Wand of Healing (5e Equipment) This wand is deep blue (although it can at times white), about two feet long, and is thick and knobbly. The magic item is casting the spell NOT YOU. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9 force. These list character classes allowed to use each rod, staff, and wand. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. , one creature. "The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. Drakes are usually very simple minded compared to their dragon cousins. At 4th level Magic Missile does (1d4+1)*6, average of 21. lasalle202 • 4 yr. Wand of Magic Missiles. You can increase the spell slot level by one for each additional charge you expend. It's one of the few abilities in the game that always deals its damage. They automatically hit. Each dart hits a creature of your choice that you can see within range. Fire 9 missiles per turn until you're out of wands. For 1 charge, you cast the 1st-level version of the spell. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. It's an action to expend 1 or more of its charges to cast the magic missile spell. Wand of the War Mage, +1. Materials cost is 25% of the item value. (I'm also aware of the Artificer's 10th level Magic Item Adept that makes crafting things faster and cheaper) I read somewhere that a spellcaster needs to be able to cast a spell to create a wand of that spell, so an Artificer could create a Wand of Magic Detection and a Wand of Web, because an Artificer has those spell in their spell list. In our opinion, Chromatic Orb 5E is one of the best first-level damaging spells you can take. You can get Magic Initiate, but it won't add it to your spell list. Wand, uncommon. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. If you expend the wand's last charge, roll a d20. You really shouldn't care about hiring capable minions, go for cheap laborers- quantity over quality, because all you need them to do is wave your kill sticks at whatever you. e. The Eberron Wandslinger is technically, in 5e terms, just a soldier with the magic initiate feat. Sage Advice 1 roll Magic Missile RAW. For 1 charge, you cast the 1st-level version of the spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. For 1 charge, you cast the 1st-level version of the spell. Rapier of Magic Missile (4e Equipment) 3. Cursed Wand of Magic Missile. Ice Knife deals 1d10 piercing, so by the time you get a Wand of the War Mage, you probably don't care about the 1d10 damage. Wand of Fear: No, even though the effect is basically a spell. " denotes that there is an attack roll as a requirement to proc the effect. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. 141 (under the heading "Spells"):. The wand regains 1d6 + 1 expended charges daily at dawn. A wand of magic missiles can hold up to seven charges. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. Not for magic missile, as it does not involve an attack. That one belt that activates magic missiles from Ebberon. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. You can increase the spell slot level by one for each additional charge you expend. Dzaan creates three darts of magical force. These wands could cast magic missiles, with up to seven charges, before potentially crumbling to ash. 3d4+3 in total. She can expend 1 charge to cast the 1st-level version of the. A level 2 Sorcerer has 3 spell slots. The level 10 evoker ability (empowered evocation) lets. For 1 charge, you cast the 1st-level version of the spell. Weight: 1. For 1 charge, you cast the 1st-level version of the spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Spell Attack Bonus NEVER applies to damage of ANY spell. For 1 charge, you cast the 1st-level version of the spell. All points seem to lead that "seeing" an object is having a direct visual on it. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. A magic missile is not an attack, so you get no extra damage from hex. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. You can increase the spell slot level by one for each additional charge you expend. Viewed 701 times. As can be seen, the Domain entries are separate to the Cleric entries. 1 We know that spells cast from magic items are cast at their base level unless specified otherwise because of the generic information on spells cast from magic items from DMG, p. For the duration, you sense the presence of magic within 30 feet of you. Magic Missile clearly states that its darts hit, so it fulfills the requirements of Hex. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. 5e Homebrew; 4e Homebrew; 3. Though one imagines that is the narrative intent, the rules only. The wand regains 1d6 + 1 expended charges daily at dawn. Magic Missle doesn't require an attack roll. The wand regains 1d6 + 1 expended charges daily at dawn. The wand regains 1d6 + 1 expended. Prices you can use for magic items if you want them to be buyable or sellable in your game. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. Errant Wand of Magic Missiles. Simply replace casting Magic Missile, with an Eldritch Blast. -Hyp. . X and 5e's magic items prices and then dividing by 2 for consumables. A magic item’s description explains how the item works. Specific parts of a creature can't be singled out. This is a VERY good item for two reasons: Can’t miss and Force damage. Item Tags: Warding Jewelry. Minimum needed is 2 levels in sorc, 2 levels in Warlock. Most wands are wood, but some are bone. Other Suggestions:. Choose one creature, object, or magical effect within range. A +1 sword and a wand of Magic Missile is only different in that the wand does spell casting action to activate instead of an attack action. This wand has 7 charges. Wand, uncommon. Six stars, located on the robe's upper front portion, are particularly large. Originally Posted by dascarletm. Item Tags: Detection. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. Also he had a staff of defense. If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. Otherwise, it'd do a mere 26 damage. The wand regains 1d6 + 1 expended charges daily at dawn. Circlet of Blasting. This becomes a problem when using the 5e OGL companion API script. CryptoMy prices: 50,150,350,850,1800,4500, 7400, 14000, 25000. 1 Charge is a level 1 (1 beam) 2 charges is a level 5 (2 beams) I would not give it the ability to cast more than 2 beams without it requiring attunement. Wand, uncommon. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. This wand allows you to cast multiple levels of the Magic Missile spell without consuming any of your spell slots. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. Familiars and homunculi (and any other creature) can attune. Chromatic Orb VS Magic Missile. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. This seems really strong. Re: Help me build Captain Magic Missile, please. On a hit, this spell does 6d4, average of 15. skeleton has a challenge rating of 0 and is worth 0 XP. For 1 charge, you cast the. Now if the usage of the focus wasn't a concern here, going based on 2 sage advices, arcane firearm would benefit 1 of scorching ray's beams, but every dart from magic missile. The spell is cast at the lowest possible spell level, doesn't. You can increase the spell slot level by one for each additional charge you expend. A Wand of Magic Missiles is one of the most valuable wands in D&D. In the case of this wand, which doesn't require attunement, the Identify spell seems to be the only. Wand of Web. Magic Missile is one of D&D 5e's most dependable spells. —Crafting a Magic Item, Dungeon Master's Guide, pg. Wand has 1d4 Charges. Magic Missile. For a 1st-level Magic Missile this raises the average damage from 10. As warlock, lightning is quite nice to be able to soul mark multiple enemies at a time (or. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. This wand has 7 charges. Wand, uncommon. I only said the first section does matter because it maintains some level of balance, otherwise there is a statistical advantage of every player seeking out a familiar of some sort to get an NPC with three more attunement slots, even if that NPC can't attack, since they. By comparison, your typical warlock with a. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000 gp. Therefore your Spell Attack Bonus doesn't come into play. 5e SRD:Wand of Magic Missiles. For 1 charge, you cast the 1st-level version of the spell. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. During the adventure, I found a magic wand called a wand of shield. If you expend the wand's last charge, roll a d20. Wands. One charge will cast the base (first level) version of the spell; every additional charge used for. Though getting it from a beholder zombie could be a viable alternative. You send a dart of force streaking toward a creature that you can see. For 1 charge, you cast the 1st-level version of the spell. For example the Wand of Magic Missiles just requires a creature to hold it and use an. Well as I said, in casual non-al games perm magic item count doesn't matter. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. A basic wand of magic missile allows the casting of magic missile based on charges used, which influence the level in which the spell would be cast. This wand has 7 charges. Wand of Magic Missiles. 40. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. Edit: STAT BLOCK! Magic Missile You create three glowing darts of magical force. It's multiple sources of damage that all use the same single dice roll. It regains recharges at dawn, but if you cast all of the charges in a day, it has a chance to crumble to ash and be lost. It is fairly powerful, especially for level 3. Cloak of Protection 5e – Stylish and hard to hit. 40. For 1 charge, you cast the 1st-level version of the spell. Each dart unerringly strikes one creature. Don't sleep on Magic Missile. First Post. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A dart deals 1d4 + 1 force damage to its target. Use every single charge in the wand as an action. Keep them on bandoleer on your chest. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about. If a DM wants to allow this I don't think it would be too broken. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Requires Attunement by a Spellcaster. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. On a 1, the wand crumbles to ashes and is destroyed. ago. This wand has 3 charges. If the ⚒ Use / Attack button is. You can increase the spell slot level by one for each additional charge you expend. As a DM, I like to create utility wands that do little more than cast a particular spell from the source books thrice a day, or offencive wands with expendable charges that don't regenerate. You can increase the spell slot level by one for each additional charge you expend. For 1 charge, you cast the 1st level version of the spell. Basically have the Magic Initiate Feat. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. This wand has 7 Charges. The damage averages to 12. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Bestow Curse: "While the target is Cursed, your attacks and Spells deal an extra 1d8 necrotic damage to the target. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. While you are holding this wand, you gain a +1 bonus to spell attack rolls. I am currently a level 4 rogue that has specialized at level 3 as an Assassin. While holding it, you can use an action to expend 1 or more charges to cast Guiding Bolt from it using. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The spell Jim's Magic Missile from the Acquisitions Incorporated source book reads in part:. The build is predicated on the fact that, by RAW (rules as written), you only roll a single die for the Magic Missile spell and all the missiles do that much damage. The Wand of Magic Missiles allows a player to cast the spell if they lack spell slots or even the ability to cast spells. Most wands are wood, but some are bone. The answer explains that the wand is more powerful at low levels, but slower to recharge and more likely to burn out, while the spell can be cast repeatedly and has. Add in the abilities of the Cloak of Many Fasions (common item from Xanathar's), a +1 Wand of the War Mage, and permanent Mage Armor. The Magic Missiles from the Wand of _____ would still not get the d8 since Magic Missile is not an Artificer spell. It starts with 6 charges (or 1d8). For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. If the wand / whatever happens to have multiple spells, then each charges effect would be random from the available spells. There’s no attack roll and the modifier added to damage is static. On a successful check, the spell ends. It is also limited by its carrying capacity — which for a Tiny creature with a Strength of 4 is 30 lb — but this is not a problem for most items. Materials cost is 25% of the item value. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. She can increase the spell slot level by one for each additional charge she expends. The darts all strike simultaneously and you can direct them to hit one creature or several. 168) and maybe a +3 or +4 to the healing modifier. A dart deals 1d4 + 1 force damage to its target. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. I think the intent was probably that with the bag of holding you'd have to legit search for the item you want, taking an action each time you attempt (an item meaning random), and with the haversack it would just take a single action. Keys from the Golden Vault. This wand has 7 Charges. Warlock you want to get EB and Agonizing blast. The rules on page 114 of the Player's Handbook are pretty specific as far as to what you can use to copy down a. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. On a 1, the wand crumbles into ash. So if they want to cast it to cast a 5th level MM, they use. " You get to add 20 to the spell's damage, not each missile. It’s often possible to unintentionally destroy a wand by. Last level, maybe another level in warlock for some invocations. So we learn that a) you use an Action and b) you cast a spell. ago. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in chapter 10. Evocation wizard + hexblade warlock is the best option imo. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. RELATED: 15 Best Magic Items For Wizards In D&D 5e, Ranked. At Higher Levels. Edit: A number of comments have highlighted that artificers don't have magic missiles, thankfully if we take one more level in artificer we can replicate uncommon magic items, allowing for a wand of magic missiles, that can cast it up to 7th level, and there is no restriction on not making this our arcane firearm, and I am pretty sure most DMs. . Apr 29, 2018. On a hit, the missile does 2d4 force damage. Wand of Magic Detection. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. In particular, Wand of Fireball and Wand of Lightning Bolt. Best mage in the party ever. The D&D classic Magic Missile is a decent comparison for Chromatic Orb. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. Additionally you roll 1d4+1 once and apply that to each missile, regardless of who it hits. So if they want to cast it to cast a 5th level MM, they use. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. When I land a Fireball, I'm usually pretty pleased if I catch three or four. Most wands are wood, but some are bone. The user. A wand of magic missiles can hold up to seven charges. Notes: Resistance: Force, Warding, Jewelry. You can increase the spell slot level by one for each additional charge you expend. If the ⚒ Use / Attack button is released mid-drag, the missile will be. D&D 5e doesn't have a skill for Use Magic Device, so as long as an item doesn't have an attunement restriction, anyone can use it. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. Genie's Wrath: "Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. Of course, in the case of magic items, you only cast the spell if the item says so. Wand of Magic Missiles. Then he took a level of monk and quit wearing armor. For 1 charge, you cast the 1st-level version of the spell. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. This wand has 7 charges. As a bonus action You can expend 1 charge to fire one magic missile bolt (2d4 +1 peircing damage) adding your Dex mod and proficiency bonus if you are proficient with hand crossbows. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Magic Missiles - This wand has 7 charges. But you used the twilight druid to add half of your lvl of d10 on necrotic damage on spells. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. Wand, uncommon. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. This wand has 7 charges. The wand regains 1d6+1 expended charges daily at dawn. your total cost would be: 1. The act of casting a spell is sufficient that it stops you from doing anything else of significance at the time and for the duration of casting, regardless of whether you're waving your hands. JC has answered a tweet saying that you roll for each missile, but his answer isn't explicitly supported by the written rules. For 1 charge, you cast the 3rd-level version of the spell. Nope. If you want a gunslinger who uses wands, the EB machine gunner is a very solid build. MOT. For example the Wand of Magic Missiles just requires a creature to hold it and use an. Jeremy Crawford was asked on twitter: Q: Can a wizard use a magic wand (e. Rare: I think Cloak of Displacement may be the best choice, especially when coupled with the fairly high armor class an artificer achieves. I typically use lesser wands at early levels that don't recharge. Artificer's Artilerist subclass can add 1d8 to one damage roll at level 5. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Spells. While attuned to this wand, you gain a bonus to the attack and damage rolls of your ranged spell attacks. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. A wand of Cure Wounds might not break the game, especially if it has 3 charges per day (similar to the uncommon item eyes of charming, DMGp. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . I think it would depend on the DM. You can increase the spell slot level by one for each additional charge you expend. A Barbarian can’t cast while raging, but a wand says you can. There isn’t a specific hierarchy of which specific rule trumps another. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . With that, how would one get wands with spells like Magic Missile, that get multiple missiles/rays at higher levels function that way. You can only cast a spell and a cantrip in a turn with Quicken. g. At Higher Levels. LMP. The Wand of Magic Missiles acts like a first level Magic Missile Spell, emitting three darts with each charge to cause 1d4 + force damage to the target. You'd need to do some work to track down a seller of the wand or a key component for crafting. Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] Magic Missile. Physical Description. 5e Homebrew; 2. This wand has 3 charges. Gun fires magic missile. On a 1, the wand crumbles into ashes and is destroyed. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. d6 1 Roll on the Wild Magic chart, and apply the effect. Wand of Magic Missile 5e – Gain the power of consistent damage. Any item that has been animated by magic. Broom of Flying 5e – Lets you take to the skies. An arcane focus is a special item—an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item—designed to channel the power of arcane spells. So, Quickened Spell only works on spells that you cast. You don't need to use the wand as a focus or actually involve it in the spell in any way. If you expend the wand's last charge, roll a d20. Maybe that. For 1 charge, you cast the 1st-level version of the spell. , so having just one of these wands is like having an additional level 9 wizard in your party (who is particularly combat focused). This will make the gun a cantrip basically that fires a single (or two if you’re that brave) magic missile + dex damage. All of the following are now illegal: Physical Description. Winged Boots. Each dart unerringly strikes one creature. Dzaan creates three darts of magical force. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. Then they buy another, or use a fireball wand, or any of the other plethora of items in their 6 bags of holding. Therefore, it stands to reason that the person wielding the wand is not casting the spell, but is merely triggering the magic already contained therein. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. (a few months to graduate, can be really useful in a trade) Level 2: Adept. If each d4 is roll separately, then you can add that extra +1 to a single dart. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. Wand of Magic Missiles. A dart deals 1d4 + 1 force damage to its target. This wand has 7 charges. ”. We approached the tower and saw a group of 10. You can increase the spell slot level by one for each additional charge you expend. Looking back on my years with D&D 5e, I’m surprised there weren’t more magic wands. This material is published under the OGL 1. I'd move the damage to regular magic missile damage, just steal the mechanics from wand of magic missiles. Business, Economics, and Finance. 5e SRD;Some magic items allow you to cast spells using them, even if you are normally unable to cast such spells, such as the Wand of Magic Missiles or the Helm of Telepathy. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A casting of cure wounds deals 5 (1d8+?) points of damage. #4. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A 9th level magic missile does a total of 11d4+66 for around 92 average damage total, spread between 1-12 targets. Any time a spell is cast you can counterspell. Here's what I'm thinking. The taser-pistol is arguably a better version of the rare item Wand of Paralysis , because it recharges faster, has a higher DC for saving throws, and also does damage. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. Staff of the Magi. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. You could ask your DM if you can learn it, since you're already a half-caster so it's pretty. Spending 1 charge equals casting the 1st-level MM. It is usually topped with a glistening gem, its shaft straight and smooth. Note that other wands do break invisibility depending on what they do. Notes: Spellcaster, Control, Shapechanging. On a hit, this spell does 8d4, average of 20. If you have a Wand of Magic Missile, you have 7 charges. Wand of Magic Missiles grants you the ability to cast Magic Missile. For 1 charge, you cast the 1st-level. 2) The wand produces 1d8x darts of magical force as per the spell magic missile. If a Druid is holding a Yew Wand, they can use that as their focus. Magic Missile is not an attack, since it hits automatically. Your cantrips are most likely better. underdabridge • 9 yr. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Magic Missile doesn’t involve your modifier. Once they’re gone, they’re gone. Magic Items.